package Hxw3DEngine.asset.parsers.texture 
{
	import flash.utils.ByteArray;
	/**
	 * ...
	 * @author Lighter
	 */
	public class ATFDataVO 
	{
		public static const TYPE_NORMAL:uint = 0x0;
		public static const TYPE_CUBE:uint = 0x1;
		
		public var type:uint;
		public var width:int;
		public var height:int;
		public var format:String;
		public var numTextures:uint;	//mipmap
		public var ba:ByteArray;
		
		public function ATFDataVO() 
		{
		}
	}
}